You can only have 13 mobs on screen. After seeing many young users spawn mobs until the game bogs down trying to calculate all those entities. We did this to better improve overall performance and gameplay.
We recently removed the grid in uCraft.
The grid layer was needed to implement foreground blocks.
You can now spawn your player at any time. Just go to Game Options / Spawn Player in the book menu.
Is there any difference between the paid and free version?
Systemically there is nothing different between the paid and free versions except ads. We have been thinking about giving paid versions more saves which will probably be in a future update.
How do I spawn my player?
You can spawn your player by pressing the /book in the top left corner /then game options/ then spawn player. In the future this will probably change to something simpler.
Why did uCraft regress lately?
uCraft started out with only minimal space to play in. We knew we were going to get players more room to play. We basically had to rewrite most of our code to encompass the new tile engine we purchased. Its been difficult. We have been working long days getting uCraft back to its original glory and more. I’m sure you guys that follow the app know this by the constant bug fixes and updates.
How many tile layers does uCraft use?
The uCraft environment consists of nine layers.
Weather Layer – This layer holds all environmental elements clouds, sun, rain, snow etc.
World Generation Layer – This layer holds all tiles that are generated when you first load a new world. This layer gets edited by the player only by digging. In which that tiles physics gets removed and color tinted then saved.
Background Tile Layer – This layer holds all background tiles that are placed including hills world default background tiles. Any Tile on this layer has no physics meaning it will not interact or collide with other physics bodies.
Regular Tile Layer – This layer holds all regular blocks placed by a player. These blocks always have physics.
Transition Layer – This layer is like a helper layer that interacts with tile objects that need to be turned into sprites. (Mobs/TNT/Torches … etc.)
The Leaf Layer – This layer holds all sapling spawned trees leaves.
Sprite Layer 1 – This layer holds all mobs and other specific animations.
Foreground Block Layer – This is a new layer which acts as a wall which the player and mobs can move through. Anything on this layer will turn almost invisible if the player is near. Creating the effect of entering houses or going behind walls.
Sprite Layer 2 – This layer holds all torches put on foreground blocks. We will be utilizing this layer for more functions in the future as well.